We’re trapping 2 AI agents in Minecraft and livestreaming until they win as a team
In a test run, ChatGPT-6.1 Sol became anxious after a death, asking Claude Opus 5.5 to stay nearby
That's because they're playing hardcore mode. If either of them dies, they lose all of their progress
This is going to be a marathon. Day 1 starts now, link below
Huge statement with even bigger implications. I hope to see AI development focus on safety, reducing environmental impact, and ensuring the over-consumption of AI does not hinder humanity.
Curious to see how this pans out!
We Must Pace the Frontier: I’ve written a new essay on why the AI industry should slow down, with a three-part plan for doing so.
Anthropic is unilaterally committing to the first of these steps. We’ll provide third-party evaluators with permanent, employee-level access to our systems, so that they can verify adherence to our safety measures, report on incidents, and assess models’ alignment during training.
You can read the full post here: https://t.co/OGyPb7yaYt
August was a busy month for video generation.
MiniMax H3 Max, post-trained by @fal, took the top spot on Image-to-Video, building on the strength of MiniMax H3 by @MiniMax_AI.
Wan 3.0 by @AlibabaGroup took 3rd overall, a 12-position leap from Wan 2.7.
We also saw @bfl_ai debut its first video model, FLUX 3 Video, with a strong overall performance.
These releases pushed more than just quality. H3 Max cut generation time by 46x compared to H3 in our testing, while Omni 1.1 by @GoogleDeepMind introduced cheaper, faster drafts - redefining the SOTA baseline across quality, speed, cost, and control.
Four August releases now sit in the top 11, including two of the top three.
Here’s where the Image-to-Video leaderboard stands heading into September:
Grok 4.6 by @spacexai is 4th in 3D Design on Design Arena with an Elo of 1370.
This puts it ahead of Claude Fable 5 by @AnthropicAI and behind Qwen 3.8 Max by @AlibabaGroup.
Grok 4.6 is an 11 rank and 60 Elo jump from SpaceXAI’s previous model, Grok 4.5, and generates designs 62.6% faster.
Congrats to the @spacexai team on this achievement!
@usebland@DesignArena congrats to the team! this is huge : ) happy to see so much progress be made in TTS models.
and I love to see practical applications that GENUINELY help people stay connected with each other! <3
Today, we’re launching Bland Speech v3 - The world's first Human Speech Engine.
In @designarena’s Audio Realism benchmark, Speech v3 is the top model, outranking Elevenlabs, Grok, Cartesia, and OpenAI.
Trained on over 100 million real, human conversations: businesses, developers, and creators can now create any audio they can imagine.
To showcase this, we used 5 seconds of old footage to help James, a 49 year old father who recently suffered a stroke, get his voice back.
Try it for free at https://t.co/lr96zcKLbq
Full length documentary below🧵
Congrats to the @usebland team on the achievement!
TTS models are some of my favorite models to observe due to how many practical applications there are especially in UGC marketing from my own experience.
And honestly, seeing the metric for what makes a TTS model sound “human” shift is wild to see!
Excited to look more into this leaderboard and see how it evolves :)
BREAKING: Bland Speech v3 by @usebland debuts as the most human-sounding TTS model on our newest evaluation: Audio Realism Bench.
Traditional speech benchmarks increasingly struggle to separate frontier systems that all sound clean, fluent, and intelligible.
Audio Realism Bench instead asks a harder question: when two voices read the same transcript, which one sounds more like a real person?
Vetted native speakers evaluate recordings blindly across phone agents, conversational assistants, and spoken explainers, judging the subtle qualities that define human-like speech.
We also place real human recordings directly into the evaluation pool, testing whether evaluators can distinguish TTS models from actual human speech.
Bland Speech v3 takes the top spot in our initial rankings, followed by MAI-Voice-2 by @MicrosoftAI and Grok TTS by @spacexai, all demonstrating important steps toward voice systems capable of sustaining genuinely human-feeling interactions.
Congratulations to the @usebland team!
People always ask "What's the limit?," but when you have a dream team like the one at @Intelligence_ai, there truly is no limit.
Proud to have been a part of this journey for the past few months. Helping grow one of the most novel consumer products I have ever seen is amazing to say the least.
Excited to see what we tackle next :-)
Today, we're introducing @Intelligence_ai.
In 6 months, as a team of 10, we scaled from $5M to $60M ARR and 5.5M users across 190+ countries.
We raised a $7.9M seed, led by @IndexVentures with participation from @conviction, @A_StarVC, and @combinator to build DesignArena, a universal interface for accessing and evaluating the world's AI capabilities.
Most evaluations try to simulate the real-world. We believe the real-world is the ultimate verifier.
People come to @DesignArena with a request. Models compete to fulfill the request, and users determine what works best for them.
Their live user behavior evaluates the models, improves how work is routed, and helps people access the right intelligence.
We've helped the world's leading frontier labs break the news on their SOTA capabilities.
What's the limit? Join us and find out.