Tried making TCG since 2017 & thanks to the advances in AI coding, I'm finally able to make Honor Of Hearts, Dreaming about making since yu-gi-oh was destroyed with all of that excess bloat & summoning rules. Theme for the game @Chosenriber I didn't forget thank U 4, @Ludedwolf
Call it AI slop. Call the visuals trash, the gameplay terrible, or say it’s a copy of Cuphead or MOUSE: P.I. For Hire. You’re allowed to dislike what I’m making. But you don’t get to decide what it means to me.
For the past four months, I’ve been building this game, doing 60% of the work myself, with AI helping me create my own engine layer on top of Godot and bring the world to life. I’m open about the tools I use. I have nothing to hide.
The character at the heart of this game is someone I used to draw as a kid. For years, that’s all he could be: a drawing and an idea I couldn’t afford to make real. The animation and artwork costs were simply beyond my reach.
Now I can finally make that game. I can watch a character from my childhood move, explore, and exist in a world I imagined. And I’m having a damn blast doing it.
Criticize the game. Tell me what looks bad, what plays badly, what needs work. I can take that. But attacking me for using the tools that made this possible won’t make me ashamed of it.
I’m not making this to get rich. I’m making it because I’ve wanted to for most of my life.
You don’t have to play it. You don’t have to like it. I’m still going to make it.