These are Snap’s new 🕶️ Spectacles AR Glasses, targeted at developers and recently announced by Snap CEO Evan Spiegel.
These AR Glasses are not your typical smart glasses that simply mirror your display. Instead, they provide a full understanding of the real world, allowing you to place virtual objects in precise locations, effectively using the world as your canvas. You can interact with holograms using hand tracking, voice control, or even your mobile device as a controller—what Snap calls multi-modal input.
In any case, they’re pretty cool and super lightweight (226 grams). The price is currently $99 USD per month, with a 12-month commitment.
#spectacles #ar #technology
Lets take a fun look at how a SINGLE shader has had a massive influence on the gaming world, with most people probably not realizing it. And when I say this shader is used in EVERYTHING, I mean EVERYTHING, But that's because this shader has a fascinating history. Huge thread 🧵
🚨#DaftPunk🤖
A hidden track in the helmet for 10 years?
To celebrate the release of Random Access Memories 10th Anniversary, @SnapAR Studio has created #AR experiences offering fans augmented reality music experiences, exclusively available on Snapchat.
https://t.co/ptqyY9deS9
In this exploration, I used the gaze on Quest Pro to contextualize #MR interactions.
I wanted to test all of them in the same setting, so choosing the unique approach for each interactable was challenging. Luckily Interaction SDK has many great samples (gestures, poses, poke...)
I'm giving a talk next week about how JPEG works and spent some time putting together the sandbox I always wish I had when I was learning about it - click on any pixel to see the Discrete Cosine Transform coefficients
No one “builds a house.” They lay one brick again and again and again and the end result is a house. A remarkable, glorious achievement is just what a long series of unremarkable, unglorious tasks looks like from far away.
Procrastinators are bad at remembering this.
A Netflix user will browse the app for 90 seconds and leave if they find nothing.
Thumbnail artwork is actually NFLX's most effective lever to influence a viewer's choice. A user will look at one for only 1.8 seconds, so NFLX spends huge to optimize them.
Here's a breakdown🧵
Weeeeee 😍🚀🌛, kick-ass educational stuff. Fantastic job @ESA's former "colleague" @astro_matthias 😄, launching to ISS in late 2021 aboard SpaceX Crew-3 ! https://t.co/svXXlOKpzu