Our paper, “NeRF in the Wild”, is out! NeRF-W is a method for reconstructing 3D scenes from internet photography. We apply it to the kinds of photos you might take on vacation: tourists, poor lighting, filters, and all. https://t.co/lawLB4eEup (1/n)
New Years Eve 1966, using a Rolleiflex camera and Kodak color transparency film, photographer Danny Lyon spent the evening photographing those travelling on New York's subway.
Here are some of those images.
🚨Jobs Alert! 🚨
We're hiring for the following Immersive and AR related positions to explore storytelling on social platforms:
Editor, 3D & Immersive
https://t.co/GNvR5cvdYu
Developer, Spark AR
https://t.co/yevXBe66sN
Games Engineer, Spark AR
https://t.co/rNUhhISPr4
I know times are extremely tough for everyone right now, but if you have the means and have been meaning to subscribe to @latimes *someday* ... Please consider subscribing now. We need strong newspapers more than ever, and the paper needs your support. https://t.co/ybDBYASv0d
Software interfaces undervalue peripheral vision! (a thread)
My physical space is full of subtle cues. Books I read or bought most recently are lying out. Papers are lying in stacks on my desk, roughly arranged by their relationships.
When I was 24 and working at Apple I found myself in a heated debate with an engineer that I'd not met before.
Since I was young and knew everything, I was lecturing this man on some nuances of how drag and drop should behave when activated on a text selection.
Another test with the virtual production studio @ bright.
The environment is done in @UnrealEngine and the water reacts to me driven by a #kinect
Kinect to Unreal conversion is done using StagePrecision.
The studio camera is linked to the UE4 scene too incl. aperture & FoV.