It's a privilege to be working with a brilliant team on the wonderful new children's TV series, 'Mixmups'.
Produced by @MackandSaund for Channel 5.
More info on this unique and groundbreaking series:
https://t.co/drhCaS8RvZ
The Interactive Character Animation Challenge is a wrap. Some of our favorites that landed right at the deadline 👇
Winners and a full recap coming soon
If you think it's useful, I would super appreciate it if you folks shared this around. I think it'll help a lot of people using Unreal save a ton of time.
Thank you @initcommit for writing this helpful article.
How to Learn Programming – The Guide I Wish I Had When I Started Learning to Code
https://t.co/FPUqR4MB5q
Hippo fluid scene pushed to 100M particles made with HydroFX. Foam, bubbles, and spray all simmed together in one system for a cohesive result, fully GPU accelerated. Meshed + extra sand interaction in Houdini, final lookdev/render in Blender. Get HydroFX https://t.co/1aKDxmZK9V
🎉 picoCAD 2 is out! 🥳
Model, texture, and animate - in a single lo-fi, easy to use package.
GIF, GLTF, OBJ, and sprite sheet export.
Available now on Steam and Itch!
Check it out! https://t.co/iNochmDyb7
Thanks for boosting! ❤️ 🙏
A brighter workspace, faster ways to turn selections into vectors, new brush controls and a completely new way to blend layers. Let’s get into what’s new in Affinity 🎉🧵👇
When art directing you need to design everything towards a quality bar. We accept that games don’t look real because the anim, textures, lighting all hit about the same bar.
This looks incredibly off because the texture and asset bar is way above the animation and general movement. Photo realism with game level anim will always look incredibly off.
We have news!
We’re delighted to announce that Cavalry has joined Canva, adding motion design to their Pro Design offering alongside Affinity.
Canva's commitment is to preserve and strengthen Cavalry as a professional tool through continued development not simplify or dilute it.
My take on the @canva@cavalry__app deal:
Canva is insanely well-capitalized, and buying Affinity/Cavalry seems like a play to get into the "pro" market more and take on Adobe. They're big enough to do it, competitive, and will likely beef up Cavalry's resources quite a bit, integrate with Affinity tools, etc...
I predict Cavalry keeps getting better, which will increase adoption a ton and put heat on Adobe, pushing them to develop After Effects even faster.
Win/win for motion designers, IMO.
I dont know what is it more dangerous:
AI tools or people's perception around their own work/capabilities?
We live in an era of self devaluation for the sake of instant gratification. Thinking "whatever we see, we own". Disrespecting our own selves, by lowballing to get ahead of the curve. Or at least people think that there is a competitive advantage here.
What they do not think though, is this:
Short term, one might grab a client here and there because "AI". Long term, the only winner here is companies and not individuals, just cause they managed to get "campaigns" out of you in a day with a fraction of the actual cost.
What people do not understand is that there is no cutting corners to being a creative, a finisher, a brand and that there is actual talent behind it. What they also do not get is that actual clients, the ones holding this industry together, are avoiding anything that is half baked - done in a day just because they know that this is not how you gain value, this is not how you stand out from the competition.
I work for these brands, unlike the majority talking about hypothetical scenarios regarding client needs and business strategies.
When AI bubble collapses, dont say you didnt see it coming.
"I typed one prompt, Claude reasoned through it, and I tweaked every parameter live on the canvas."
Higgsfield has done nothing but lie to you. Nothing they sell you is real.
They are scamming you.