In my game the enemies don't give you any openings, you must find it yourselves.
try it out on itchio: https://t.co/LL6HDyeZ5G
the discord: https://t.co/QMwWd8fCxj
#indiegaming#indiedev
Environment may change but our resolve will not. No matter the weather - our sub will fight until the last breath.
Well, the last breath of some of us. There are many cons of submarine warfare - but one pro: we sure feel the storm less when submerged.
@HumansNoContext He has excellent form and technique… keeping his forearm in line with the saw and using the full length of the saw. He’s well-trained or some sort of prodigy… 😆
Introducing ARDY — real-time, controllable 3D human motion generation
Streaming text prompts + flexible kinematic constraints — root waypoints, full-body keyframes, joint targets — all at interactive speed
To be presented at SIGGRAPH 2026, Paper & demo
https://t.co/ujS94CQAto
1/5
After many months of work, I’m happy to (finally) announce the release of EasyWaterscape for #unrealengine! With realtime ocean/water simulation, dynamic foam & shorelines, underwater transitions, buoyancy, and one-click presets, it is what I think is the easiest water tool to use and get fantastic results with.
You can get it right now on @fab
Full tutorial here: https://t.co/kdmWM3RIIx
#gamedev #ue5