Your $99 Apple developer account is the most underrated free tier:
• Xcode Cloud: 25 compute hours a month of CI/CD
• CloudKit: up to 1 PB of free iCloud storage per app
• Background Assets: 200 GB of Apple-hosted downloads
• WeatherKit: 500K calls a month
• TestFlight: 10,000 external testers
• Foundation Models: an on-device LLM, no API keys
• Small Business Program: 15% commission instead of 30%
most indie devs pay for half of this somewhere else.
what you keep from a $10 sale, per each platform's published rates:
• app store, small business program (15%): $8.50
• app store, standard (30%): $7.00
• stripe (2.9% + 30¢, US card): $9.41
• paddle (5% + 50¢): $9.00
• lemon squeezy (5% + 50¢): $9.00
• gumroad direct (10% + 50¢): $8.50
stripe leaves you the biggest cut, but sales tax and VAT are on you. paddle, lemon squeezy and gumroad act as merchant of record and handle it.
Higgsfield gave me $100,000 to realize my dream:
A hackathon where participants build a real business, not just an app.
So... Introducing The $100K Hackathon:
🏴☠️ https://t.co/nHDJ5Qruhu 🏴☠️
It starts on November 16, and you'll have 30 days to build a startup and make it profitable. The prizes:
🥇 $100,000
🥈 iPhone Duo
🥉 MacBook Neo
This is not a joke. The winner will get $100,000 in cash.
To win, you must:
1. Start a completely new business on Nov 16
2. Build a digital product (SaaS, directory, etc.)
3. Make the most profit (not revenue)
You can already register at $99. When the hackathon starts on Nov 16, you can still join for $149.
I'm running this with my dear friend @jackfriks, and we'll manually review each potential winner to make sure everything holds up.
See you on November 16, builders 🏴☠️🫡
claude code's official plugin marketplace now has an xcode plugin. author: Apple Inc.
it builds, runs tests, renders SwiftUI previews, drives the simulator.
next feature:
a) let the agent run build and test
b) keep it in xcode by hand
A for build errors. B for anything UI.
@builtbygomez posting the same clip to all three is cheap, so it's worth testing. each platform will tell you pretty fast which one your audience lives on.
3 days later and it's still going.
Before the reel: ~8 new users a day. Since: 95, 74, 30, and 27 so far today.
~90% from Australia, right in the middle of their grass pollen season. Timing did half the work.
@helloshiva0801 those are the usual suspects, and the caches from claude code and cursor add up too. i made attic, a menu bar app that finds that leftover junk and lets you clear it.
@NdemoKelvin@AppleSupport@Apple three days with a launch tomorrow is tight. listry was in review for 16 days. if you haven't already, request an expedited review on apple's contact page, it's under app review.
@anumness those two free trials next to an $11 lifetime make the paid option easy to skip. have you tried showing the lifetime price as what the monthly plan costs over a year?
@huang_jca day 2 is still early, listry needed 16 days before it moved. once you pass two weeks, the expedited review request on apple's contact page is the one that helps.