Solo dev shipping small iOS apps & games.
β Respira: 2k users, pollen tracker for Spain
β Camp Raiders: idle RPG, just shipped
engineer by day πͺπΈ
Solo dev in Madrid. Software engineer by day.
Respira: iOS pollen tracker for Spain. 2k downloads in 3 months, paying subs, all 5 stars reviews.
Camp Raiders: idle RPG in Godot 4. Live on the App Store.
I'll post the real numbers here β revenue, churn, flops...
#buildinpublic
respira makes money about three months a year. pollen season starts, subs come in, season ends, revenue goes flat.
2k downloads doesn't change that, the calendar decides most of it.
if you have a seasonal app, do you build a second one or try to stretch the season?
@Joi2James Camp Raiders β idle RPG i built solo in godot 4. send your raiders out, come back to loot. Really fun! Give it a try :)
live on the app store: https://t.co/g6o5OF7M3S
roomers looks solid! one-deduction rule keeps dailies real.
On Respira: didnβt charge for the pollen data itself (I would be dumb lol). Talked to my heaviest users, found a routine theyβd pay to skip. Its all about how users saves their data and symptoms on their worst days and how I play with that inside the app, for example: planning future trips.
Looking to connect with people who ship. not ideas, not "building soon". things that are live, or close. drop what you're working on and one number about it. downloads, users, revenue, whatever you've got. Let's take a look to all our products! #buildinpublic
serious question: how do you get people to find your app? respira has 2k downloads and i couldn't tell you where most of them came from.
what's your main channel?