Scribbled some notes on running software teams
- users > company > team > me
- having a vision buys you space to cook
- high morale, low output trap
- being a FUD dampener
- etc
https://t.co/TbIJW3oy2P
Used the opportunity of being away from the office to write fresh code, for the first time in a long while. Made a prototype real-time 3D viewer for cosmological simulations (here showing dark matter around a galaxy, then zooms out to the broader simulated volume).
Redesigned the previous prototype with visual mechanics inspired by Blender.
The circular selection interaction pattern is a great way to enhance accessibility and improve accuracy by restricting item selection to a single dimension and, therefore, reducing noise in user input.
For a circular menu, one may describe spatial transformations using polar coordinates components: Radius and Angle. I used Radius to set selection availability and Angle to define the selected item.
Plus, this particular pattern allows you to expose the names of the items, which might be helpful in cases when the functions of the items are not self-obvious.
Feel free to test the prototype on your own and share your thoughts :)
#handtracking #xrinteraction #xri #xr #virtualreality #unity3d #prototyping #spatialcomputing #spatialdesign #spatialui #ux #ui #xrdevelopment #spatialprototype #interactiondesign
This Third Thumb is *so cool*. I am unbelievably jealous of the folks who got to try it out! That story and more of the best in @ScienceMagazine and science in this edition of #ScienceAdviser: https://t.co/hgCuW1rPJi
Video credit: Dani Clode Design and the Plasticity Lab
6. Role creation & AI teammate: Users can customize different AI agent roles. For example, users can create a project manager agent and invite them to a workspace chat.
One of the projects I worked on @ImperialDyson / @thrishlab is getting published! We designed a print-in-place compliant wheel that passively transforms when encountering obstacles.
Video with more details: https://t.co/xaIDdSNGLW
Early access paper: https://t.co/AQChRLvAzo
A quick and dirty “dotted line” using an array of tiny spheres worked out! Not the most performant but good enough to see if this is the direction I want to go.