I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: https://t.co/2d9aVuUsxj
Our Terrain Early Access program is live. Get an early look at tools that enable larger, more immersive worlds with performance optimizations and up to 64 custom materials. #RobloxDev
Learn more and sign up below.
https://t.co/vrjxLP4fIL
Making Sincitium
Issue 3: Video & Production
How we combined AI animation, human voice acting, voice design, art direction, and many, many generations to shape the final piece. 👇
The US government, citing national security authorities, has issued an export control directive to suspend all access to Fable 5 and Mythos 5 by any foreign national, whether inside or outside the United States, including foreign national Anthropic employees.
The net effect of this order is that we must abruptly disable Fable 5 and Mythos 5 for all our customers to ensure compliance.
Access to all other Claude models is not affected.
We apologize for this disruption to our customers. We believe this is a misunderstanding and are working to restore access as soon as possible.
Read our full statement: https://t.co/bwn0sximKZ
A new look on our Terrain Editor/Generator. Everything is computed on GPU so we were surprised that even when the whole terrain is recomputed from scratch, it is still realtime. Any ideas how to fix TAA ghosting since we don't know how to provide motion vectors?
Today, we are excited to announce the acquisition of Morpheus AI Inc., an AI lab building video world models. This acquisition is a strategic step toward advancing the Roblox Reality vision.
https://t.co/uMdKwIEhQj
We just released a major update for NODE that came from a pretty simple observation: a lot of players liked the world, atmosphere and narrative, but bounced off the timeline programming mechanic.
Personal update: I've joined Anthropic. I think the next few years at the frontier of LLMs will be especially formative. I am very excited to join the team here and get back to R&D. I remain deeply passionate about education and plan to resume my work on it in time.
Introducing Starchild-1 from @odysseyml, the first ever real-time multimodal world model.
This a model that can generate interactive simulations of the world that you can—for the first time ever—hear.
Starchild-1 represents a big step towards a general-purpose world simulator.
Este pequeño fragmento que os compartía antes forma parte del último vídeo publicado en el canal principal. Hoy vuelvo en formato "cafecito" para hablar de muchas conclusiones a las que he llegado en estos ultimos 7 meses de debate intenso con auténticos capos del sector.
https://t.co/yS6RJcHqnZ
New post 📝
A deep dive into a topic I wanted to explore for a long time: how to render a realistic sky and atmosphere
I explore everything from simulating the interaction of light with air, to handling sunsets, all in real-time, from ground to space
https://t.co/lov84x0Ods