Opening Up $500 VRC Body Commissions!
Full Body Rigging, Phys Bones, Expressions, Gestures, and Full ARKit Face Tracking, Blend/Substance Files, and more!
https://t.co/vDHCNGE4t6
I started making another game engine this weekend.
Most game engines build their worlds from millions of small triangles. This engine has no triangles. The world is a list of shapes written as math.
Matter changes state. Sand, mud and lava flow as loose grains, settle, and freeze into the world as terrain.
The sky is a simulation, not a skybox. It has real orbits, latitude, eclipses, and a weather schedule.
The wind even bends around the sand dunes and rocks.
We recently added support for Dynamic Volume Textures, and the community has already been doing their usual amazing @Shadertoy art with it: https://t.co/bFUztlwVwC
My VR Fullbody Element Martial RPG is coming along. 💃🤘 Full environmental physics, dynamic weather and seasons, procedural themed world dungeons + I started fleshing out the RPG mechanics. I’m using the 10+ years of my VR modding/app experience and putting everything I know into this game #vr
@Uromannen2pm The best part, imo, is that you can use the same material in multiple scenes.
So you can bake elements separately, on target UVMaps, and combine them together, all within the same material.