Browse images without leaving the terminal.
Thumbnails, preview, clipboard copy, and LIVE mode so Codex/Claude can push new images into a Herdr pane as they create them.
https://t.co/goT16CYRdV
@TeamViewer Don't trust that company. Support is helpless giving still same answers.
Watch out for the subscription cancellation period. Awful business practice to get more money out of your pocket.
#unity3d 2018.1 added GPU instancing for particles. Changing the shader to "Particles/Standard Unlit" drops render time from 711.6ms to 5.5ms for approx 50k mesh particles. #unitytips
"Papers, Please - The Short Film" is out!
https://t.co/yyGyn5HlTi
https://t.co/kPqiVBf7MC
Credit for quality goes to Nikita + Liliya, the actors, and the KINODOM crew. I'm fortunate to be involved. #paperspleasefilm
#unity3d Tip: If you want to draw a lot of small objects - DON'T use mesh instancing! Instead go for DrawProcedural with numIndices * numInstances primitives and then assemble the meshes in shader. In my case I got around 100% speedup and could make this scene at 60fps: #gamedev