Update time ποΈ
Thanks to everyone who gave feedback on the first release, it really helped. New lighting and post-processing, a redesigned start screen,
and plenty of quality-of-life fixes.
Getting close to a final version.
https://t.co/hAG0YtUgXe
#threejs#threejsjourney #b3d
Hi everyone! I'm happy to finally share the first version of my portfolio! ποΈ This portfolio is an island where you can explore to get to know me, and play some interesting minigames. Itβs just the beginning.
Go Explore: https://t.co/5Vyotz8AS7
#threejs#threejsjourney#r3
This is how my first portfolio with Three.js looked at the beginning! Iβm turning my portfolio into an interactive 3D experience like a game! Explore different areas and get to know more about me as you play around. π
#threejs#R3F#b3d#blender
Turned SQL queries into animated 3D ER diagrams β‘
Type a query, sqlglot parses it, Three.js renders the tables and their joins as glowing cables with particle flow.
Angular 20 + Three.js + Python (sqlglot), deployed on Vercel.
π https://t.co/x7Ug5sphAo
#ThreeJS#Angular#SQL
Nobody wants another screenshot in their docs.
So the chart IS the link. You paste it and it stays alive spinning, interactive, and updating on its own when the numbers change.
No plugin. No account. 148 KB.
Free to use. Without the watermark it is a one-time payment β no subscription, nothing to cancel.
I built it alone and I have no idea if anyone wants it. Today I find out.
It is live on Product Hunt π
https://t.co/RIDUePFqsN
I got tired of pasting screenshots of charts into docs.
A screenshot dies the moment the data changes, and it always changes.
So I spent months building the opposite: a chart that lives at a URL. It launched today. π§΅
It loads 148 KB, makes one request and sets zero cookies. It calls no external server, so embedding it adds nothing to your privacy policy.
That is not a tagline, it is a budget: if a change goes over it, the build fails.
Most online tools only optimize file size, but they're still reinflated in memory.
This tool will optimize your GLTF/GLB assets and export to GPU-compressed KTX2, entirely client-side.
Try it here: https://t.co/FydO3NEXjB
#threejs#gamedev
This is my submission for the @bruno_simon train challenge.
Link below if you want to try it out (preferable on a laptop, it's quite heavy)
link: https://t.co/MeaZuLlepE
#threejs#threejsJourney
6 years of thinking I can make a better portfolio.
1 year of actually building it.
My new portfolio is LIVE π
Please, don't break anything!
π https://t.co/rVPv9oWkjL