Ghosts don’t scare me. The news does.
“AI will replace devs.” Layoffs. “We’ll get back to you.”
So I made a small Three.js game about an ordinary office guy just trying to survive the day 👻
My entry for the @threejsjourney Halloween challenge 🎃 #threejs
@urs69141@threejsJourney Live, but mostly faked 😄 Only the hero’s lamp is a real SpotLight with shadows, the other 19 desks fake it with an unlit bulb + additive floor pool. No instancing yet: colleagues get fired one by one, so I’d need per-instance color/visibility. Worth it for 20 desks?
Ghosts don’t scare me. The news does.
“AI will replace devs.” Layoffs. “We’ll get back to you.”
So I made a small Three.js game about an ordinary office guy just trying to survive the day 👻
My entry for the @threejsjourney Halloween challenge 🎃 #threejs
I started reading The Design of Everyday Things and now I can’t unsee bad UX.
Why are bras designed to be fastened behind your back?
You can’t see the interaction and have to perform it backwards.
Just… why?
I started reading The Design of Everyday Things by Don Norman to understand design better.
The first example already got me: doors.
How many times have I stood in front of a door thinking: “Which way do I open this?”
Now I’ll probably notice bad UX everywhere.
Some websites feel more like an experience than a website.
This one feels like art. So many beautiful, unexpected interactions.
Definitely not for every website, especially with that loading time, but as a creative web experience, I love it.
Some teachers make you want to open your editor immediately.
@bruno_simon is that. One lesson into Three.js Journey and I’m sold. Not on the syntax yet. On the possibility.
His portfolio is a car you drive around: https://t.co/OL3tpXNBYK
#threejsJourney