@ambrosiussen_p@polycount@seed@EA@sidefx@UnrealEngine@sidefxlabs Can the same set of generated bones be used in the baking of another simulation? Or can you provide a fixed set of bones to bake any sim to?
Looking at this a while back for cloth baking for crowd and it did not look like the houdini implementation supported this?
@luizkruel@sidefxlabs lkruel! Thank you for all you've done for the Houdini community! Good luck on your future endeavours! I hope you'll still be within virtual spitting distance π
@YuriSerizawa_DA Nope! I used a pretty hdri... It would be a lot more impressive if I had!
There's only the foreground noisy volume - and I forgot to fix a bug with that... So now it's all going the wrong direction :(