In my 6 years at Apple the Vision Pro was the first thing I worked on that actually shipped to customers. Needless to say I’ve had a ton of fun reading through all the Vision Pro content around the internet the last few days. A thread of some personal favorites 🧵
I am proud to present you the pre-print of our paper on GWP-ASan. 5+ years of work by four companies, spanning Server, Desktop, and Mobile, running on billions of devices. Finding and fixing thousands of bugs and potential vulnerabilities.
https://t.co/0lpzxi3oUC
DS emulation in Augmented Reality:
Displays game as a holographic 3D model.
- DS emulated with melonDS (iOS port from rileytestut's Delta)
- 3D model extracted with scurest's amazing MelonRipper tool
- rendered with iOS #RealityKit#AugmentedReality#AR
https://t.co/1blhyamLbo
Working on @unitygames PolySpatial has been an amazing experience. I'm so proud of @vvuk@jonoforbes@mtschoen and the whole team for what we are able to accomplish!
Seeing this demo I worked on for Apple Vision Pro as a part of the Unity #WWDC talk was a very special moment! 😊
Apple Vision Pro resolution was the best I've ever experienced. It definitely nailed the promise of immersion we have all believed would come someday.
But the quality of the pass-through was next level. No latency, extremely high quality, and it will only get better.
So, I tried Vision Pro, and no matter how good you think it is… it's better. Just astonishing immersion backed by mind-boggling audio fidelity, and the UI has been polished and polished until it's almost invisible. Zero friction; I was a confident user in minutes. #WWDC23