Been off this project for a year since my son was born for family time and some RnR.
But damn have the @ThatsNoMoonEnt team kept cooking!
Still a few of my contributions in the trailer I'm happy to see being shown. So shameless plug here:
https://t.co/1j20Yot82u
Grass is one of the best examples of how hashing and noise work together.
Hashing gives you variation, making every blade different. While noise can give you animation, making the whole thing feel alive.
#threejs#shaders
Noise is used everywhere in games: terrain, animations, camera shake, and more.
But it can still feel like magic. How do you turn greyscale blobs into real effects?
Here are a few practical ways to use it.
#threejs#shaders
Legacy of Kain: Defiance Remastered brought back a PS2-era classic, and we dug into the challenges of the revival with the devs.
Full interview: https://t.co/9jgP4vqeAI
Unreal Engine DrawDebugBox ScreenSpace.
Turns out I was just overcomplicating things, scaling up the extents based on distance simply works. Rotate the box so it faces the camera, and tadaaa
This is impressive on every level! File Pilot is impressive, it is how software (especially at os level) should be written. Then calmly developing it live is a treasure!
Huge respect cor you Vjekoslav, and thanks to Wookash!
I finished setting up a page explaining the techniques Guilty Gear uses to create their characters (+ how to use them in Blender) including modeling, shading, line art, rigging and animation. The second video will cover the most impactful ones + more.
https://t.co/hT8H0Q6I6S
I am full time on Mix Universe now O.O. And finally I have pushed a new update for it and it's huge!
https://t.co/KDrZdlybh0
#musicgame#majorupdate#gaming
Did you know you can lerp between several vectors by multiplying your lerp alpha by the number of vectors minus one? Here we are moving a circle across the UV space by lerping between position vectors. #realtimevfx#gamedev#VFX
I can't stop staring at this 😭🔥
@Cartesian_C broke down the mimic effect — procedural curves that move, twist, and displace in real time. No simulation. Just nodes.
The fact that this comes with a full tutorial breakdown makes it even better 🙌
Save this Geometry Nodes workflows 👇
#Blender3D #B3D #GeometryNodes #ProceduralArt #BlenderTutorial #CurveAnimation #BlenderTips
Best structured reference I've found for GPU optimization - 450 papers, 14 years of research. Some techniques will have evolved, but the mental models hold up.
https://t.co/2kFfsEq31h
No big live demo for State of Unreal this year.
However, this is looking to be my favorite Fest so far because LOOK AT ALL THESE PERF TALKS! 👀
I'm doing two of them this year, and yes, there might be a costume and a talking parrot involved 🦜🏴☠️