@moriah_bridges@Romy_Holland IMO that's fine, we can raise animals for food, but we don't have to nightmarishly mistreat them. pasture-raised is above my bar, not otherwise.
My point is 50% is not a NUMBER, it is a percent. You can only increase or decrease the number, not "walk away".
Imagine 100 people voted before you:
Blue has 47, needs 3 more to win.
Your choices are
1) Blue has 48, needs 2.5 more to win
2) Blue has 47, needs 3.5 more to win
I keep finding it surprising that people do not understand that choosing red has a side effect: it increases the number of people that must choose blue.
@cptnjamescook@shoefan13 no, because like a 100% red outcome, a 99% blue outcome in a standard framing won't happen. I pick blue mostly when I think blue seems attractive enough to win, depending on the population and the framing effects
@lymanstoneky I'm not really a pro-red or pro-blue advocate, but as an initial-blue-presser who's now red-comfortable, I'm still annoyed when red-pressers don't take accountability for instantiating the death possibility. (I generated this below in response to a red-presser's more biased one)
@lymanstoneky ... Sure, but that's still framing?
"If >1/2 people in the world press red, a murderer will kill everyone else.
If you press blue, you don't kill anyone. (Nor are you immune to murder).
Finally, you may press green to opt out, refusing to participate in murder games."
@cptnjamescook@shoefan13 What leads you to think "nothing happens" if you press red? I'm not saying you can't morally choose it (you can; it's moral to save yourself) but I wish red choosers would square with the fact they're making danger-potential into danger-reality.
An evil scenario-setter has turned half of people into hostages, and the other half into poll-takers.
You're a poll taker. You must choose:
(1) Personally stab a hostage to death with a sword.
(2) Coin flip. 50% chance the scenario-setter kills you. (The hostage goes free.)
@TuBon_gRips Wait, which is the "zero harm option" in the original poll? Most of us are assuming SOME people will pick blue (because everybody won't "just"), and while I don't have a deep objection to the stance of clicking red and saying those people must die, they will die.
@AriDavidPaul@uriahz@thomasbrookside I don't need to advocate for blue, I just need reds to take accountability. It's a perfectly fine and moral choice. But what's the objection to also acknowledging that one of the buttons is "point the laser at me" and the other is "turn the laser on".
@justshawn00 Right, I haven't "missed" that, rather I'm saying that just because we've removed a "don't vote / walk away" option, doesn't now make red into the new "walk away", they forced you to get counted and to contribute to the total, so you have to reckon with that somehow
I keep finding it surprising that people do not understand that choosing red has a side effect: it increases the number of people that must choose blue.
@Impish_Bunny If no one votes red, no one is ever in any danger either. Blue votes create death-potential, red votes actualize death-potential into reality.
Since youβre forced to pick one or the other, you want either to avoid the potential, or avoid realization. Halfsies is bad.
@HiFromMichaelV What's your take on my intuition that I really do not want to stand on the "ON" button of the blender? Click the "power on the laser" button? I really don't want to.
@gtnftw That's correct, in a sense what I'm doing is bundling "the evil game-master has added you to the count" and "now you pick a button", to show you that you can't walk away from being added to the count, there isn't a "walk away" from that
@Bregisdog@TomTheGamerBro@MattDane552022 Exactly: there COULD be a version that has a third option ("walk away"), but when the third option is taken away (e.g. if you don't vote you're just killed), that doesn't make red automatically the new "walk away"