Touch it—you know you want to. Or throw it, or dance with it, or anything else you can think of. #HoloLens2 leverages a real-time physics engine plus careful use of light and sound to replicate (and sometimes bend!) the rules of the physical world. 👽 https://t.co/6HjachqKLB
Welcome @RealityCapture_ to Epic. We look forward to partnering with you to make your world class photogrammetry technology more accessible and affordable. More here: https://t.co/eWnMVLmSNA
I'm super honored to host Epic Games’ The Pulse on Mar 17 on one of my fav subjects: real-time digital humans! Join us @unrealengine@amy_hennig@3Lateral@imageworksvfx @izykbenjamin. Post your questions at the live Q&A! #epicpartner#UE4. Sign up: https://t.co/DlWlli8gZV
👂 Did you hear? The Control Rig Mannequin sample has just been equipped with the latest 4.26 features. #UE4
Download now and learn more about the upgraded rigging system:
https://t.co/eLQUK3mC1M
This is a first glimpse of real-time concurrent 3D volumetric data design & display using @Blender & a Voxon Photonics VX1 display. Game changer?
For more info see https://t.co/eKEAJrmGiZ
#Blender3D#3Danimation#3Ddesign#tech#FutureTech
Launching today, Vanishing Point Vector Lite! The answer to Indie virtual production, built on the back of our industry-proven Vector toolkit. Vector Lite is everything you need for real-time camera tracking and live compositing https://t.co/ZaY9PWMxK3 #virtualproduction
Packed my fluid simulation and renderer into one single Niagara system, which unlocked so many magic tricks🥦
(60fps playable water)
#UE4#gamedev#techart#vfx#realtimevfx
Time for another @UnrealEngine 4.26 Tutorial - this one is on at-runtime geometry generation and editing: https://t.co/Qf4fIRHtte How to make the bunny-gun!
FullBody IK solver is available in 4.26(currently preview). I worked hard on this one. So excited to see it out. It's skeleton agnostic. Will add more gifs of my awesome test assets from UE Marketplace.
Testing a method to combine gerstner waves with shallow water simulation. Particles read the waves and feed back into the sim.
I'm doing a livestream tomorrow @2pm showing upcoming #UE4 .26 Water tools (waves, caustics, foam etc).
Be sure to stop by!
#UnrealEngine#GameDev