Beta launches June 1st
Explore advanced rendering workflows featuring particle trails, animated thickness, transfer color, fast particle geometry, geometry nodes, live rendering and seamless Cycles and EEVEE support
Go to YouTube - https://t.co/iNeTPaylIk
#Blender#b3d#INSYDIUM
Autodesk’s fine has bankrupted our small studio.
A few months ago, we made a serious mistake - we bought a Maya license from a fraudulent third-party seller. Autodesk hit us with a massive fine, far larger than the original error. Even after we explained our situation as a two-person indie team, they still enforced it in full.
This has been incredibly tough and made us question everything. But after 7 years of hard work, we’re not ready to give up!
To keep our studio going and fund the next game, we’re running our biggest discount ever: 87% off Wigmund.
If you’ve wishlisted us, enjoyed our unique mouse-as-sword combat, or want to support a passionate two-person indie team, your help right now would mean the world to us.
Thank you from the bottom of our hearts.
→ Grab Wigmund at 87% off
#Wigmund #IndieGame #IndieDev #SupportIndies #SteamSale
“DRAKHAL” Official Breakdown.
Full Process from start to finish.
Contact :
[email protected]
DMs Open for work & Questions.
Thank you everyone for the amazing support and feedback on this Render!
A brighter workspace, faster ways to turn selections into vectors, new brush controls and a completely new way to blend layers. Let’s get into what’s new in Affinity 🎉🧵👇
Adobe will pay $75 million to settle a lawsuit claiming that it made it too difficult for customers to cancel subscriptions
The US Department of Justice claims Adobe violated federal consumer protection laws
Here's my conversation with Jeff Kaplan, a legendary Blizzard game designer of World of Warcraft and Overwatch, which are two of the biggest, most influential games ever made. Jeff is one of the most genuine & awesome human beings I've ever met: kind, thoughtful, hilarious, and still & forever a gamer through and through.
This was a truly fun & inspiring conversation. We talk about it all: the lows, the highs, the memes, the details of the game design process, and the new game he's been secretely working on: The Legend of California. I got a chance to play the game with Jeff, and it's incredibly beautiful (and fun). You can wishlist it on Steam now. I can't wait to play it with all of you!
Conversation is here on X in full and is up everywhere else (see comment).
Timestamps:
0:00 - Episode highlight
1:27 - Introduction
4:07 - Early games: Pac-Man, Zork, Doom, Quake
18:33 - Writing career - 170 rejection letters
34:06 - EverQuest obsession
47:04 - Getting hired at Blizzard
1:02:32 - Lowest point in Jeff's life
1:08:37 - One of Us
1:12:54 - Early Blizzard culture
1:32:36 - Building World of Warcraft
1:50:20 - How WoW changed video games
2:07:42 - Single-player vs Multi-player
2:28:35 - How Blizzard made great video games
2:54:25 - Online toxicity
3:01:59 - Why Titan failed
3:19:09 - Overwatch in six weeks
3:46:07 - Best Overwatch heroes
3:54:37 - The challenge of matchmaking
3:58:01 - Rust
4:08:22 - Why Jeff left Blizzard
4:30:35 - Diablo IV
4:32:03 - Getting back to making video games
4:40:59 - The Legend of California
4:54:44 - Greatest video game of all time
5:02:51 - AI and future of video games