Between Gemini 3.1 and Claude 4.6 it's honestly wild what you can build. This feels like Google Earth and Palantir had a baby.
Made this with all the geospatial bells and whistles -- real time plane & satellite tracking, real traffic cams in Austin, and even got a traffic system working. Panoptic detection on everything.
Skinned the whole thing to look like a classified intelligence system. EO, FLIR, CRT. Got a bunch more stuff on the roadmap. This is fun.
The full breakdown of my stylized game-ready environment is now live🥳
https://t.co/TlBfwlmJrj
Blocking, Modular Architecture, Trim/Tile Materials, Props, Vegetation, Rocks, Lighting, Optimization… everything explained step by step with tips.
I hope you like it and share it!
Today is the day!
NEW PORTFOLIO PIECE IS RELEASED!
@3DPoveda finished his portfolio piece as my student! I’m really happy to saw him grow as an artist during this time!
Go check the FINAL POST IN ARTSTATION
https://t.co/bkEqG0grPb
Give him some love on the comments!
¡Hola, devs! 👋
Tanto Twitter, como Bsky y Discord de Spain Game Devs han quedado inactivos/solo-lectura.
El objetivo es centrarse en el grupo original de Telegram, con casi 1600 miembros y 7 años de actividad continuada. ¡Os invito a que os unáis!
https://t.co/55Ebq7lN7s
PROPS breakdown is live! 🔥
https://t.co/9wJ5rZgkj0
Just published a deep dive into the props of my stylized, game-ready environment: sculpts, textures, topology & more on @ArtStationHQ
Let me know what you think!
The main post of my stylized environment is live on @ArtStationHQ ! ✨
https://t.co/ThhCx5ACa9
I’ll be posting deeper dives this week: Props, Materials, Nature and a Full Breakdown!
Thanks for the support!! Mentored by @JaviSkau !!
My stylized environment for portfolio is finally done!🎉
There’s so much to show, so I split it into multiple posts: Beauty, Props, Materials, Nature & Full Breakdown🔍
Here is Artstation posting schedule!👀
Thanks so much for all the support!🙌