Unreal Engine 5.8 ships today with experimental MCP server support:
Your sources, your pipeline and your workflow—simply configure the MCP plugin and connect to any agent. Get familiar with the MCP server and the PCG Primitive Plugin today and see what teams can build together: https://t.co/cDITLWWv2F
This is actually sick! 🤯
A motion generator for robotics. and gaming.
This is MotionBricks cooked by @NVIDIAAI. It's a 15,000 FPS real-time motion generation for robots and games.
MotionBricks shipped to SIGGRAPH 2026 with code that integrates directly into NVIDIA's GR00T Whole-Body Control stack. 15,000 FPS, 2ms latency, 350,000 motion skills from a single neural backbone.
Okay, let's have a look how it works: first train one generative model on 350k production-grade mocap clips (BONES-SEED dataset from Bones Studio).
Then add "smart primitives" on top, a unified interface where you specify navigation targets, object interaction keyframes, and style prompts. The network generates everything else in real-time.
There's no animation graph., and no per-task fine-tuning.
Their demo-character navigates, picks up a sword, vaults a bench, sits down, switches between zombie/injured/skipping styles. Every frame generated by the network, in real-time.
I think that this matters as MotionBricks is now core to GR00T Whole-Body Control which is the same stack powering humanoids widely used in research across the globe.
Btw. code ships with an interactive G1 demo, but a full robotics-integrated release coming in ~1 month.
The motion stack for humanoid robots is getting bigger! 🔥
Check it out here: https://t.co/eiCcRTzTFc
cc: @NVIDIARobotics
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♻️ Join the weekly robotics newsletter, and never miss any news → https://t.co/GoA3ZuwWF9
A few days ago, Anthropic released the model that was supposedly too dangerous for the world to see. I wanted to give it a try using my personal benchmark: can it build a game idea I've had for years, in a single shot?
Fable 5 killed 3D character animators. Your simplified game dev tech stack:
prompt → Hunyuan3D/Meshy/Tripo (glb)
glb → Claude (rig + skin weights + animation clips)
Claude → prompts and edits the game code itself (localhost)
localhost → Rosebud (manage the assets, edit, and host via public link)
Next up in our Build Faster, Earn More series: how we're bringing agentic AI directly into the Unity Editor for Quest developers. We've partnered with @unity to tackle the friction points slowing you down.
🔗 Explore the latest tools 👉 https://t.co/fQ5rHRXUVh
The tl;dr 👇🧵
TL;DR of my new article: every Agentic Engineering hack I know.
This used to be vibe coding. Around last Thanksgiving it got good enough to become something real.
📝 The moment you have an idea → /ce-plan a plan.md, with Compound Engineering by @kieranklaassen + @trevin. Fuzzy? /ce-brainstorm first
🙈 Make the plan, don't read it. Plans are for agents
🧠 Use /ce-plan for your deepest NON-code work too (strategy, specs, research)
🎙️ Get voice-pilled. Talk, don't type (@usemonologue or @WisprFlow)
🪟 Run 4-6 tabs in cmux (@manaflowai), one task each
⌨️ New tabs open straight into Claude or Codex
📱 Remote-control every session + give your agent its own email address on @agentmail
☠️ Dangerously skip permissions. YOLO. It's my computer
🔀 /ce-work --codex: route the build to @OpenAI Codex without leaving Claude
🔎 Run @slashlast30days before you /ce-plan
🥣 @meetgranola everything. Drop the RAW transcript in, don't summarize
✋ You're the taste; the agents are the hands
🎬 Build video in the CLI so an agent can write it (@HyperFrames_ )
📚 Point your agents at your notes + memory (@garrytan's GBrain, @supermemory)
✈️ Work from anywhere: mosh, tmux, @NousResearch's Hermes + @openclaw
📄 Share a plan with a human in Proof by @EveryInc
🛠️ Anything you do twice, write a skill for it. That's the compounding part
🌟 Contribute to the open source you love
🔋 Never-sleep laptop + a battery brick in the bag
🤖 Printing Press by @ppressdev: CLIs that run real life. Tesla, groceries, flights
⚠️ Watch for AI psychosis. Touch grass, talk to the people you love, build things people want (even if people is just you)
🚀 The YOLO TL;DR: paste this whole article into your agent and tell it to make a plan to set ALL of it up, one by one.
X-Plane 12 and iRacing are now officially playable in VR on Apple Vision Pro, streamed from your PC, with your physical accessories blended in using camera passthrough.
Details here: https://t.co/NGqJnAFBWL
I got Quake II running on Meta Ray-Ban Display through the Web Apps Developer Preview.
The port itself isn’t the interesting part. What it taught me about AI-assisted development for open-source software on new form factors is.
Four things stood out: 🧵
Repo on my GitHub: https://t.co/ZXsZglb5Wu
With our upcoming v74 SDK release, the built-in @OpenXR path for @Unity, @UnrealEngine and @godotengine will be the recommended path for development. #OpenXR enables you to build cross-platform and use Meta platform plugins to add unique HorizonOS features. Learn more below.👇
@Colorgas@elonmusk The US must recognize that unilateral market openness to a mercantilist country like China is unsustainable. Overconfidence blinds the US to the realities of China’s achievements and strategy—both bright and dark. Everyone needs to adapt in this multipolar world.
#Mac-based #Godot developers, you can now use Meta XR Simulator to easily iterate your #OpenXR projects without wearing a headset! Get all the details here: https://t.co/rTxTTOhgCb
📣 Exciting news for developers building on Mac! 📣 We’ve expanded Mac support for core tools like Meta XR Simulator, MQDH, RenderDoc Meta Fork, and more to help you accelerate your development process. Dive into the latest updates https://t.co/3BrvqmgiqJ #DevelopOnQuest
Meta XR Simulator is now available on PC and Mac devices ✨ Use this tutorial to get set up on Unity and Unreal, and learn how to accelerate your MR workflow using your mouse and keyboard or Quest controllers in prebuilt synthetic environments 🖥️🎮 https://t.co/T5NAnEEEfs
🎉 Exciting news for Mac developers! 🍏 Meta XR Simulator v66 is now the first OpenXR runtime available on macOS. Start building your awesome VR or MR apps on Mac today! Learn more here: https://t.co/4i2g7fcA34 #VR#MR#MacDevelopers#OpenXR#Quest
At GDC, devs are getting hands on and learning more about Presence Platform, Building Blocks and XR Simulator! ✨ Check out the best practices for building for Meta Quest and tips for what to do once you’ve published, all at the Meta Quest Developers blog. https://t.co/c0gMOPwA15 #MetaGDC #GDC2024
I’m thrilled to announce the beta release of CitraVR — my port of the leading 3DS emulator, Citra — designed for playing 3DS homebrew and personal game backups in 3D on the go with your Quest.
It’ll support a partial list of features to start, but development is ongoing.
To close out 2023, here are 10 of the most interesting AI research advancements we shared on our feed this year — and where you can find more details on the work.
1️⃣ Segment Anything (SAM)
A step toward the first foundation model for image segmentation.
Details: https://t.co/S5ehZDCiZ4
2️⃣ DINOv2
The first method for training computer vision models that uses self-supervised learning to achieve results matching or exceeding industry standards.
Details: https://t.co/XG1nC7dzEt
3️⃣ Llama 2
The next generation of our open source large language model, available for free for research and commercial use.
Details: https://t.co/GZbuSZcJK6
4️⃣ Emu Video & Emu Edit
Generative AI research for high quality, diffusion-based text-to-video generation & controlled image editing with text instructions.
Details: https://t.co/WWWd4EYXKX
5️⃣ I-JEPA
Self-supervised computer vision that learns to understand the world by predicting it. The first model based on a component of @ylecun's vision to make AI systems learn and reason like animals and humans.
Details: https://t.co/GLBLCwx7Ni
6️⃣ Audiobox
Our new foundation research model for audio generation.
Details: https://t.co/PUpjnc8ZJp
7️⃣ Brain decoding - toward real-time reconstruction of visual perception
Using MEG, this AI system can decode the unfolding of visual representations in the brain with an unprecedented temporal resolution.
Details: https://t.co/pjHYxgYauc
8️⃣ Open Catalyst demo
A service that allows researchers to accelerate work in material sciences by enabling them to simulate the reactivity of catalyst materials faster than existing computational methods.
Details: https://t.co/8yNCckMVuK
9️⃣ Seamless Communication
A new family of AI translation models that preserve expression and deliver near-real time streaming translations.
Details: https://t.co/tKcZ9w2bO5
🔟 ImageBind
The first AI model capable of binding data from six modalities at once. A breakthrough that brings machines one step closer to the human ability to bind together information from many different senses.
Details: https://t.co/lMYFMj4SY2
Asgard’s Wrath 2 is the full-fledged VR open-world RPG I’ve always wanted to play, and for that matter it’s one of the best RPGs in any perspective I’ve played in years. Our review: https://t.co/AncoBejz0r