Hello everyone!
I'm Anj - a 2d/ 3d artist. I post mostly inspirations, 2d illustrations and watercolors here while my 3d stuff are mostly for work & not permitted for posting. 😅
My external links/shops can be found below. Pls feel free to go through them.
LOOKING FOR ANIMATORS!👻 We need 2-3 Clean Up Animators to help push us to the finish line on our current project, animating our theme song. The form will be closed as soon as the slots are filled. These are paid positions!
⭐️ https://t.co/wlaH3N7o09 ⭐️
if you’re an animator looking for work, comment here & show me your work!!
i regularly get inquires for mostly 2d stuff but can’t always accept jobs due to timing or whatever
would love to have a roster of amazing artists to recommend gigs to
🤍
Hello #PortfolioDay I’m Kat, a freelance illustrator and character layout artist~ I’ve done work for Castlevania Nocturne, Hades 2 trailer, League of Legends and Avatar Aang
Artist @noveldrum built a full procedural hair strand generator that uses curve direction to drive highlights, noise mapping, and strand thickness — all without UV unwrapping 🤯
The breakdown is genuinely worth reading 👇
#Blender3D#B3D#GeometryNodes#HairShading
🥥Loot4Coconut🌴
Game + Study Case, made with @ThureauPaul
Objective: Get a GOLDEN coco 🥥🪙 + balance fuel level 💧
- Driven by #ue5 GAS and Procedural ControlRig anim
- All states are connected to MetaSound
- UI has Overpowered state and Fuel prediction🛢️
@ThureauPaul: 3D artist + Level Design + Sound Design
@tudvaseva22: Amazing Character concept
#indiedev #gamedev #loot4coconut #coco
https://t.co/rs5KSLR3Hi
btw guys yen_bm has a 3 hour livestream teaching how to get started in animation
but I think every new animator has seen this already lol
Ripped Demon. Weekly sculpting practice in Blender, based on a drawing by the great Ian Higginbotham @ianlaser . I can’t recommend his Instagram account enough if you’re looking for inspiration to draw, paint, sculpt, or animate.
Blender 5.0.1, Cycles.
And no, this isn’t AI.
The full breakdown of my stylized game-ready environment is now live🥳
https://t.co/TlBfwlmJrj
Blocking, Modular Architecture, Trim/Tile Materials, Props, Vegetation, Rocks, Lighting, Optimization… everything explained step by step with tips.
I hope you like it and share it!
Today I'm releasing a new Unofficial English Satsuma! PDF partially translated by me up to page 30 of 47! This 52.8 MB version has: corrected grammar, new explanations, and an accessible table of contents for easy navigating when downloaded!
#satsuma_pdf
https://t.co/Qf945HriZX
Gabriel Nagypal talked about how he created the Frozen Chalet environment.
He shared the tools he used to model the chalet, how he set up the lighting, and how he achieved the eerie but beautiful aspect of Slavic folklore: https://t.co/Wz97HNlgW2
I wrote a textbook-style guide for anime compositing. I know a lot of people are looking for that information, but I don't know how to get it out there.
Please take a look and share it with your friends!
+link to full pdf in the comments