#unitytips I have gathered the detailed usage of Render Targets for the different #Unity3d render pipelines (Built-in, #HDRP & #URP) to better understand how the buffers (GBuffer, DBuffer, Stencil,...) are used.
Introduction of the Splines package. From now on, I'll add subtitles to my tutorial videos. Please don't expect that the auto-translation works perfectly, though.
It's been too long since I've flexed tools on here. PathShapes which I've shown before can now have their contour edited live per shape in the scene. #unity3d#gamedev
Thought it'd be neat to have a darker color along the edges of walls. Instead of using an expensive AO solution I just generate a 9-slice sprite over each floor mesh and under cabinets... tech artists please don't kill me. #unitytips
Felt inspired by Ghost of Tsushima leaves and did a similar behavior in Unity URP with VFX Graph 🍁
Super easy to setup and works without render textures.
#unity3d#VFX#gamedev#indiedev
<<-//Top-secret!\\->>
1. Open Package Manager
2. Click the plus icon in upper left
3. Choose "Add Package by Name", then type "com.unity.splines"
4. SPLINES!
(Unity 2022.1 alpha required, may destroy your project files and summon spiders)
This is a list of the FIVE (plus one!) measures of distance that every #gamedev should know!
🧵👇
Starting from the most well-known one...
1⃣ EUCLIDEAN DISTANCE 📏
Measures the distance between two points, using the Pythagorean theorem.
In Unity: Vector3.Distance(A,B).
#UnityTips In #Unity3d 2022.1 (Beta) there is a new graphics Stat panel for #URP and #HDRP in the Rendering Debugger when in play mode or toggled in a player development build using Ctrl+Backspace. It is here to help any user quickly profile a frame.