The MOST COMPLETE GUIDE for understanding LLMs from first principles is now available online to read for free
Covers the model mechanics
- Tokens / tokenizers
- Transformers
- Attention
- KV cache
- Prefill vs decode
- Decoding controls
- Model packages
- Chat templates
- Long context
- RAG
- Agents / tools
- Fine-tuning
- Multimodal models
Then connects that to running models locally
- What "local" really means
- Open-weight vs opensource
- Quantization
- VRAM math
- Hardware tiers
- File formats / load safety
- Runtimes / serving modes
- Model selection
- Privacy
- Failure modes
- Benchmarks
- Practical setup paths
You should read this, and if you cannot now then you most definitely wanna bookmark it for later
Opensource & Local AI FTW
#UnityTips
Not much happening on screen? Limited performance available? Reduce frames rendered with OnDemandRendering.renderFrameInterval while keeping your logic run at full speed!
Great during idle times, menus, pausing...
https://t.co/0j2bB78K0f
#gamedev#indiedev
#UnityTips
If you want to mess up someone's day put this somewhere in your gameplay code that triggers randomly...
It will make the editor unable to compile or enter playmode, requiring a restart.
Happy #AprilFoolsDay !
My friend @daftsoftware released a lightweighted Starter Project that strips out a large amount of #UE5 functionality, resulting in a significant reduction in package size and an increase in editor speed.
You can find it here
https://t.co/rSvLWAKrQY
Go support her with a star!
Learn how to add a scene loading bar in Unity! 🔄🎮
Black Friday-ish sale: 40% OFF all my Unity courses! https://t.co/Rpeppv5hxn
Thanks for all your support🙏🤗
#unitytips#unity3d#gamedev
I put all of my Ray Tracing Gems chapters in one place where you can download them, extracted from books into separate PDFs: https://t.co/AOGFePRgoG
There is:
1. "Ray Traced Shadows"
2. "Reference Path Tracer"
3. "Refraction Ray Cones"
4. "Many Lights With Grid-based Reservoirs"
#UnityTips The Transform class implements IEnumerable. With that you could i.e.:
-Iterate through the children of the transform like foreach (Transform child in transform) {...}
-Iterate with direct cast via .OfType<T> like transform.OfType<RectTransform>()
Example👇
#gamedev