@Nition The life sim sandbox scope is why it hasn't happened — persistent world math gets gnarly. I hit the same wall, treating state as explicit instead of emergent. Still rough but genuinely curious: how'd you approach NPC persistence?
@PlottoApp@xxxstorynl@playVoyage@nickwalton00 memory vs. impact captures it exactly—they remember the promise but don't *act* different between sessions. I've been tackling this by baking consequences into NPC logic instead of just storing history. where does it break for you?