my latest animation :) still can't believe that I'm able to create something like this.. :') thank you @nextkeyframe for your workshop and feedback.. I really learn a lot from it..
zelda rig by @artstoff
robotic t-rex rig: https://t.co/ew3vLMox55
The new Blender VFX Add-on is currently in development. We're planning to release it sometime next week. It's still a work in progress, so stay tuned!
#b3d
🔥@Jutsuna110! showcased a stunning breakdown of 2D fire effects in Blender.
Seeing this makes me want to dive deeper into creating cool animations like this!
#VFX#B3D#Blender3D#2DFX#Animation
Nobody warns you about rigging the mouth 👄
It's the part that makes or breaks how alive a character feels.
Get it wrong and everything looks off. Get it right and the character will look fleshy and alive!
We've simplified the process. Check out our Ultimate Rigging Course
👉https://t.co/rIunx9UXNg
#toanimate #rigging #blender
People underestimate the power of shaders! 😎
Most environments look artificial cause the surfaces feel flat and lifeless
So, inspired by Forza Horizon, I created this shader to add depth and atmosphere!
Completely changing how flat surfaces are perceived
Coming soon on Patreon
#VRChat #Shader
Open wide: check out rigging artist Farid Panah's breakdown of a detailed Maya snake rig, created for Asoo VFX's work on an Indian feature film.
See the full video (also shows skin sliding and a real-time fake muscle system): https://t.co/LO5I9p5JGH
#Maya#characterrigging#VFX
Poly Hammer has released an add-on that generates rigs for MetaHuman characters in Blender and retargets animations to them from Unreal Engine.
Get Character Control Rig here: https://t.co/PfupKE1A1l
@PolyHammerTools
Great news for those blender folks that follow me.
My ko-fi now has a shop where I am throwing all my Monster Hunter blender rigs on (Including an updated version of my Evolve rigs soon since they're a bit outdated and need work)
Link is in the reply
Weight paint box
new version has been released
•Paint multiple separate objects at the same time
•The Overlay section works in any mode
So you can Weight paint in pose mode
•Smooth and unsmooth the heatmap by the smooth circle
•Deform the box like normal cube
#b3d