We cooked something new at @theworldlabs! I am so excited to share our first product with everyone! Create, edit, and export large and persistent worlds now, signup at https://t.co/uG2xItNNuD
60 million Gaussian splats. One massive dark fantasy world ready to explore! โ๏ธ
Created entirely with Marble, this persistent world is brought to life in-browser via our Spark 2.0 LoD system and Three.js
Fly through it yourself and learn more about how it was made ๐
We're excited to be rolling out two model updates today!
Marble 1.1: Improves lighting and contrast, with a major reduction in visual artifacts.
Marble 1.1-Plus: Our new model built for scale. Create larger, more complex environments than ever before.
World Labs has raised $1 billion in new funding. We are grateful and excited to partner with our investors, including AMD, Autodesk, Emerson Collective, Fidelity Management & Research Company, NVIDIA, and Sea, among others.
https://t.co/MfK7mLGKPH
My friend @KeunhongP asked me to buy a domain of my name before he buys it first and hoards it forever, so now my personal webpage is https://t.co/OvbKYqf2aq -- glad this domain was still available ๐
Introducing RTFM (Real-Time Frame Model): a highly efficient World Model that generates video frames in real time as you interact with it, powered by a single H100 GPU.
RTFM renders persistent and 3D consistent worlds, both real and imaginary.
Try our demo of RTFM today!
Take a look at what we've been cooking at @theworldlabs โ expansive, aesthetic, and consistent 3D worlds from just one image! Checkout our blog: https://t.co/DVOV53fX8j ๐
Join https://t.co/qCIhkOvWkI to try out the model yourself!
Generate persistent 3D worlds from a single image, bigger and better than ever!
Weโre excited to share our latest results and invite you to try out our world generation model in a limited beta preview.
Open Sourcing Forge: 3D Gaussian splat rendering for web developers!
3DGS has become a dominant paradigm for differentiable rendering, combining high visual quality and real-time rendering. However, support for splatting on the web still lags behind its adoption in AI.
@KLM Had an absolutely horrible experience today, SFO - AMS - BOM. First flight got delayed, second rebooked via LHR, that got cancelled, finally rebooked via Emirates. Total delay = 10 hours. I lost my comfort plus seat booking. Have some accountability, at least offer a refund or upgrade.
Excited to share a sneak peek into what we've been building at Yutori!
What you see below is our trained model and internal prototype โ multiple agents running in parallel in the background, completing tasks of varying complexity, relevant information and cues to step in being surfaced to the user.
More examples ๐
This is barely scratching the surface of what agents can do for you day-to-day.
Follow along at @yutori_ai โ more to come soon!
@DrJimFan@FelixHill84 This blog is a very painful and sobering read. Rest in peace, Felix.
For a thoughtful reader, I recommend one of my favorite CVPR papers of all time โ "The Affective Growth of Computer Vision". https://t.co/Z4JwoK6Eoy
More coming soon ! I manage to integrate for the first time volumetric 3D video made with @kartel_ai inside the AI world generated in gaussian splatting by @theworldlabs !!
I coded all in three.js! And it's possible to integrate elements on the fly ;)
And so you can imagine soon what we will produce with that en AI : consistency of character and environment, relighting etc...
What happens when you train a video generation model to be conditioned on motion?
Turns out you can perform "motion prompting," just like you might prompt an LLM! Doing so enables many different capabilities. Hereโs a few examples โ check out this thread ๐งต for more results!