Today we are happy to share one of our first open research releases: Latent Sparse Attention (LSA), a step towards subquadratic attention that matches accuracy of full attention at ultra-long context.
Sparse attention attends to only a few tokens per query, but it has to find the right ones. At 10M tokens, that search takes 98% of the attention layer's time. LSA makes sparse attention up to 22.7× faster and full attention 72.4x faster.
With @kubicek_ales@caciolai@PengLiangzu@SukritSumant@Ben_Hoov@FraserGreenlee@RMBattleday@radim_urban@thoefler@jcrwhittington
OUR BENCHMARK RELEASE! Give an agent the rules and it can often plan. Ask it to discover the rules, and things get interesting. Very interesting!
The scientific object here is not planning alone. Each DiG-bench game is a latent-rule POMDP: the agent must identify hidden dynamics and a hidden objective while simultaneously controlling the system under finite lives and steps. Actions therefore have two jobs, changing the world and reducing uncertainty about it.
The result I find most striking is Gemini’s mean game win rate: 93.5% with the rules, versus 14.9% without them. This suggests that the hard part is not only acting with a world model, but acquiring a useful one online.
The next nice experiment would be scientist/controller split: let one agent explore and write a bounded theory, then give only that theory to a fresh agent solving unseen levels. That would separate transferable discovery from a lucky trajectory or trial and error.
The 21 public games are live at https://t.co/RdjaMOQDE9. Fair warning: “text-only” does not mean easy. A blank exam sheet is also text-only. :)
Great fun working with @RMBattleday, @jcrwhittington, @zebkDotCom, @akaijsa, Jimi Cullen-Drohan, Zihan Yan, @TimMuller1, @ClareMaguire, Seb Wilkes, @kubicek_ales, @FraserGreenlee, @SukritSumant, @physicscat0x7d, @SchmidhuberAI, Josh Tenenbaum of @mitbrainandcog and @cocosci_lab, together with @thoughtchannel_ and @Inria.
Interesting to see a benchmark for discovery that seems to have a meaningful axis of difficulty (at least wrt frontier models). And given that humans can solve first try.
Discovery is uncovering hidden rules, not just mixing tools. I'm exploring AI and truth by building VeriPaper to evaluate research authenticity. DiG-bench is vital—it tests true reasoning over mere search. A must-see for AI builders!
Exciting to see more interactive game/text-based benchmarks like this, alongside efforts like @arcprize's ARC-AGI-3.
Open-ended environments seem like a promising way to probe discovery and adaptation beyond fixed task distributions
Honoured to be here. DiG-bench (Discovery in Games) with @jcrwhittington@RMBattleday@SchmidhuberAI and everyone else: a new text-based benchmsrk for in-context discovery
Really interesting benchmark. Discovery feels like a different kind of intelligence — figuring things out when you don’t know what you’re looking for yet.
The fact that simple problems can still stump frontier models makes this especially interesting.