@SamJWasserman@Hailuo_AI open source video gen that can actually run somewhere other than a $10k gpu cluster would change the indie film pipeline overnight
@fal bro wrote a full director's brief and the model actually delivered
that gateway framing with the wet floor reflections is not a vibe you expect from a prompt
@charlieholtz shutting your laptop while agents keep running is genuinely the pitch nobody else has landed cleanly yet
curious how it handles a workspace that goes sideways at 2am with no human in the loop
I spent 45 seconds destroying every Hollywood studio that has ever touched anime.
This is not fan art. This is a death certificate.
One person. Unreal Engine 5. Claude writes every physics script for lightning, debris, energy particles.
The original scene in Naruto was drawn on paper in 2013. Flat. Two dimensional. Beautiful in its own way.
This version has pores. Sweat beads roll down Tsunade's face at 0:07. Individual strands of hair react to shock waves. The folds of skin on Madara's fist flex exactly the way skin flexes when you clench your hand.
I did it myself. At home. While the studios were having meetings about meetings.
The blue cube Madara is standing on at 0:15 is not part of the original canon. Itβs either a geometric placeholder he forgot to remove, or the redesign advocates will be arguing about it for months.
Anyway, 45 seconds into the post. Millions of views. Patreon link in bio, which raises $12,000 a month from people who want to learn the pipeline.
The team of technical artists used to write these particle systems by hand. Weeks of work. Now Claude writes the Niagara node scripts in Unreal Engine 5 in one night. The artist describes the physics in plain English. Claude figures out the math.
$500,000 is how much this scene would have cost a Hollywood studio with their traditional pipeline.
I made it between breakfast and lunch.
The gap between solo artists and billion-dollar studios has just narrowed.
And the studios are still at this meeting.