Added much more random variation to my ground fog shader.
Turn up the speed and it can do a sandstorm.
100% shader nodes. No simulations.
#b3d#blender#blender3d#cgi
Tilled photoscanned cliffs, sand borders - fence systems ready, whole sand and shoreline foliage like pines, wild roses, shells, algae, rocks, and an atmospheric river flowing into the sea. Our Coast Environment pack for Unreal Engine is currently at Humble Bundle with all our other assets as well! You can catch the asset on HB or FAB. Both give you the Fab licence.
https://t.co/V2EhdjBNN1 #CreatedwithFab #MadeWithUnreal #gamedev #indiedev @humble@fab@80Level@UnrealEngine
Awesome work José Molfino! 🤩 @Jose_Molfino is the Co-Founder of Stato and the Lead 3D Artist. As a skilled generalist, he adds the approach with advanced techniques to keep his company’s work outstanding. He used #Houdini's MPM solver to create this lava flow.
Couldn't find a good blending tool in Blender that works with messy photoscan UVs, so I made one.
works by capturing an orthographic 1 sample render and reprojecting it, and blending by a custom u.i directional controller.
might build this toolset out further if time allows and if people are interested
I know the rocks are different stylistically, I just don't have any assets I can use that look like those specifically, but would you guys be interested in learning how I quickly created this setup in #UnrealEngine using PCG?
A good render should feel like there’s life happening outside the frame too.
Ryan Silva used Cargo to build this gritty sci-fi world around the idea of routine, work, and quiet tension.
💡 Tip: Repeating shapes and familiar objects help complex scenes feel grounded fast.
#WorldMachine 4059 'Dragontail Peak' is out
It's a big update to the terrain generation software, with support for VDM-based terrain making it possible to generate crazy overhanging forms like this one
Check out all the other changes: https://t.co/FB9he138RN
#gamedev#VFX
R.A.M 3 is a very flexible tool for Unity Engine. You can build and modify an advanced waterfall shape in a few seconds. Connected and disconnected splines, which automatically generate a waterfall on a slope, are perfect for this kind of task. Just place a few points, and you've got it. Check the video, btw, the pack is on Humble currently for the first time. Btw, now asset support underwater post processing out of the box for every water shape. Humble link: https://t.co/AlHFeFKu24
#gamedev #indiedev #madewithunity @unity@AssetStore@humble