This is one of the most surprising projects FAR took on recently: (naive) discrete actions can be more precise than continuous actions for robot control. Check out this cool work by @ZejiYi et al
4/12 So, ๐ฐ๐ก๐ฒ ๐๐จ ๐๐ข๐ฌ๐๐ซ๐๐ญ๐ ๐๐๐ญ๐ข๐จ๐ง๐ฌ ๐ฐ๐จ๐ซ๐ค? ๐๐ก๐จ๐ฎ๐ฅ๐๐ง'๐ญ ๐ญ๐ก๐๐ฒ ๐ฌ๐ฎ๐๐๐๐ซ ๐๐ซ๐จ๐ฆ ๐ฉ๐ซ๐๐๐ข๐ฌ๐ข๐จ๐ง ๐ข๐ฌ๐ฌ๐ฎ๐๐ฌ?
Surprisingly, ๐ง๐จ. Overall action error is about the same for all four heads. On fine motions (expert moves under 5 mm per step), discrete is ๐๐ฏ๐๐ง ๐ฆ๐จ๐ซ๐ ๐ฉ๐ซ๐๐๐ข๐ฌ๐: 3.2 vs. 5.4 mm single-step, 3.7 vs. 4.6 mm with flow.
So binning is ๐ง๐จ๐ญ ๐ ๐ฉ๐ซ๐๐๐ข๐ฌ๐ข๐จ๐ง ๐๐จ๐ญ๐ญ๐ฅ๐๐ง๐๐๐ค. Then what makes the difference?
Your navigation model already found the goal. It just doesn't know when to stop.
Introducing StopWatch, a navigation agent that grounds the goal explicitly before every action. It sets a new state of the art on six object-goal navigation benchmarks.
Watch the flower vase episode below. Both agents reach the goal. StopWatch stops there. LightNav-0 turns away and keeps going.
Code, models and data are open source ๐ https://t.co/wgKRL7U8eF
Work done at Amazon FAR w/ @yunshengtian@QiuYuhengQiu@pabbeel@peterxichen@GuanyaShi@simonforrest
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Happy to announce the full ABC release! Weโre also excited that ABC was accepted to CoRL 2026!
Check out our website for code, 400+ hours of sim data on 24 tasks, and 5,850 labeled policy-evaluation episodes.
@arthurallshire@Cinnabar233@ritvik_singh9@redstone_hong@davidrmcall
6/9 โณPossibly because I2T loss reflects overall joint training progress. And since every model predicts within the same text token space, I2T loss stays comparable across tokenizers, whereas T2I loss does not.
I2T loss remains informative after SFT, correlating with both image generation quality and general VQA performance.
1/9 Image Tokenizers define Visual Languages. ๐จ๐ค
Image tokenizers do more than compress and reconstruct pixels. In unified multimodal models, they define the visual language a single model must learn, align with text, and use for both understanding and generation โ and the best compressor may not produce the easiest language to learn.
We study image tokenizers through the lens of unified AR multimodal training. ๐งต
Personal Update: I'll be splitting my responsibilities between CMU and Amazon FAR over the next year. I'm convinced we need a unified understanding of how the axes of scale, data, optimization and control interact for robot learning, and am excited for my lab + FAR to push towards uniting the "science of robot learning" with the "science of deep learning" at scale.
Please reach out if you are looking for a full-time position building powerful multimodal AI models for deployment on hardware, and if you are intern looking to tinker and do good science on architectures, optimizers, data, tokenization, VLAs, WAMs and more!
WAMs are popular because of their promise of better generalization. Is that true? We started playing with Video-Action-Model (VAMs) and realized a gap: video model backbones can compositionally generalize but VAMs often do not.
We coin this the Video-Action-Generalization (VAG) gap and present a study on how to explain and improve it. More details: https://t.co/kwoxy2SCVu
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๐ค How can we scale up humanoid robot learning?
Introducing ๐VLK๐: generating large-scale synthetic data with paired egocentric observations, text, and full-body G1 kinematics for learning humanoid loco-manipulation. No teleoperation needed!
Website: https://t.co/Er9BfeYfeM
Humanoids excel in free space but struggle with real-world contact. Meet SceneBot ๐ค the first unified RL framework for ALL free-space locomotion, terrain traversal and object interaction!
By conditioning on per-link contact labels, it masters complex, interaction-rich tasks like carrying a box upstairs. Code & data open-sourcing soon! ๐ฆ ๐ช
Paper: https://t.co/aHLo5pPZQr
Website: https://t.co/SRUsbC6Y9b
๐ช What if humanoids could climb ladders and work on them straight out of simulation?
Meet LadderMan: a perceptive system for zero-shot sim-to-real ladder climbing and on-ladder manipulation.
Watch the humanoid climb, stabilize, and manipulateโall in one system. ๐ค๐
World models are heavy. They don't need to be.
Each frame is encoded as 1024 spatial tokens. What if it were just 1?
In our #CVPR2026 Highlight from Amazon FAR, we compress frames into "delta" tokens for efficient generative world modeling.
Paper, code & models below โ
(1/7)
๐คWe are hiring multiple Summer'26 Research Interns at @amazon FAR to work on open-world navigation and robot foundation models, especially in neural rendering & simulation/predictive world models/reasoning & agency/real-world evaluation/long-term autonomy!
Can humanoids perform agile, autonomous, long-horizon parkourโbased on what they see in the world?
We present ๐ฃ๐ฒ๐ฟ๐ฐ๐ฒ๐ฝ๐๐ถ๐๐ฒ ๐๐๐บ๐ฎ๐ป๐ผ๐ถ๐ฑ ๐ฃ๐ฎ๐ฟ๐ธ๐ผ๐๐ฟ (๐ฃ๐๐ฃ): a framework that chains dynamic human skills using onboard depth perception for long-horizon traversal.
1/6
New project! Flow Policy Gradients for Robot Control
tldr; a simple online RL recipe for training and fine-tuning flow policies for robots
co-led w/ @redstone_hong: https://t.co/nKSq9EakUy
We introduce a framework that enables robust, long-horizon bi-directional locomotion over complex terrains, by effectively leveraging a single policy with dual-depth camera streams, without the need for LiDAR-based elevation maps.
Check out @Yuanhang__Zhang's tweet for architecture and implementation details, and the website for full, uncut rollouts.
Robust humanoid perceptive locomotion is still underexplored. Especially when different cameras see different terrains, paths get narrow, and payloads disturb balance...
Introduce RPL, tackling this with one unified policy:
โข Challenging terrains (slopes, stairs and stepping stones);
โข Multiple directions;
โข Payloads;
Trained in sim. Validated long-horizon in the real world.
Watch the robot walk it all๐ฆฟ
Details below๐
Tired of waiting hours for humanoids to learn to walk?
Our new technical report shows how to train sim-to-real humanoid locomotion in 15 minutes with FastSAC and FastTD3! The full pipeline is open-source in the newly released Holosoma codebase.
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