@mstrisolini@mspizzini@DonorsChoose Fantastic solution! I would even add and say that not all students have the same access to the network at home. Students may potentially live in an area that is a dead zone or can't get wifi at home. Schools could send out personal hotspots for students in need #wuedt6020
@jaimebaffuto @mspizzini I agree with the lack of training, often we are thrown technology without proper training on how to utilize it effectively. It is a trial-and-error process to master the tech. I believe a quick YouTube tutorial can help with training. #wuedt6020
@mspizzini To combat these problems, I have a classroom app to monitor students' screens to see that they use the technology appropriately. If not, I can lock their screen or lock them to a certain app. #wuedt6020
@mspizzini A barrier teachers face is the misuse of technology. For example, I would lead a gamification activity to make the lesson more engaging for the students and sometimes I would find some students taking pictures on their iPads or non-academic gaming instead of learning #wuedt6020
@LNotorfrancesco@DoretyC43265 I briefly researched Padlet and this is a fantastic application for collaboration! I would even add that this program could benefit as a tool for group projects. How often do you use Padlet in your class and which subject do you integrate Padlet with? #wuedt6020
@lizbmasters@LDeVault002 That is an effective way to encourage students to invest in PBIS. If you haven't, would you consider adding "bonus points" to the school store so that students can work hard towards it? And would you utilize gamification in another manner in your classroom? #wuedt6020
@LDeVault002 Gamification could thrive by using it as an intervention. A progress bar of students' missing gaps could help visualize what they need to learn. Then set a level system for each skill mastered at a new level where a point can be earned towards their grade as a reward. #wuedt6020
@KtestaWilmu@tompgavin In addition to Venmo, you could even use an application called The Stock Market Game, as your students are running their entrepreneurship, it would be unique to tie in the idea to teach the students what investment looks like to dive deeper in real-world lessons. #wuedt6020
@KS2024WU@tompgavin LinkedIn is a great social media technology for your students. You could have your students create a portfolio of their assignments and they could share it globally. Thus, creating opportunities for students to be part of a something outside of their classroom. #wuedt6020
@tompgavin I would use TikTok in my classroom. TikTok specializes in videos and tutorials. Students can create "How To Solve..." mathematical problems in a 1 minute video. With proper trending hashtags, the video could connect locally and globally across users for you page. #wuedt6020
@swking_1998@tompgavin Utilizing AI can help you facilitate engaging lessons. Since you have researched AI as an emerging trend, have you taken the time to put it to use yet? Also, would you take the extra step to use AI to help you lead a lesson? That could be the next step to teaching. #wuedt6020
@jaimebaffuto @tompgavin If you like Kahoot, you may also like Quizziz, Blooket, and Gimkit as game-based learning platforms. With these programs, I have my students create a unit review so we can play the game they created. Thus, letting the students be creative and more engaged. #wuedt6020
@tompgavin The trend I will adopt in my classroom is gamification. I will integrate gamification in my classroom by using Minecraft Education and Duolingo with reward systems in place. Thus, creating a more immersed experience, rewarding, and dynamic education for the students. #wuedt6020
@JWahl4520@piktochart The formatting and color choice of your infographic is excellent! In addition, you picked out great videos to watch for the additional resources.